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ORDERSUNTIL RELIEVED
EPISODE 00 · FALSE COLOURS
Operation
MASCARIN · Season 1
Episode
00 · False Colours

READ ME FIRST

What is in this kit, why each document exists, and in what order to read it.

NIGHT ORDERS is a series of Command: Modern Operations scenarios drawn from real events. You play the duty commander of a standing watch cell: each episode is one crisis, one night, one watch. The documents in this kit are written the way a real headquarters writes them, but you do not need any military background to use them. This page explains how they fit together.

1Installing the scenario

From this kit

  1. Open the Scenarios folder of your Command installation. With Steam: right-click Command: Modern Operations in your library, Manage → Browse local files, then open Scenarios (by default C:\Program Files (x86)\Steam\steamapps\common\Command Modern Operations\Scenarios).
  2. Create a sub-folder named Night Orders there, so that every episode of the series stays together.
  3. Copy Night Orders 00 - False Colours.scen from this kit into it: ...\Scenarios\Night Orders\Night Orders 00 - False Colours.scen
  4. Start Command, choose Scenarios, open the Night Orders folder and load Night Orders 00 - False Colours.

From the Steam Workshop

  1. In Steam, open the Workshop of Command: Modern Operations and search for Night Orders.
  2. Open Night Orders 00 — False Colours and click Subscribe: Steam downloads it for you, and updates it if a new version is released.
  3. Start Command: the scenario is in the scenario list, under Steam Workshop.
  4. The documents of this kit are not part of the Workshop download: keep this kit to read them.

Command: Modern Operations, build 1900.24 or later. An internet connection is only needed for the briefing picture and the links (operations room, briefing pack, and the link given at the end of the watch).

2How much to read

2 minutes — just play

  1. Briefing Pack: the cover (situation in one page) and the Night Orders letter from the admiral.
  2. ROE card: keep it open next to Command.
  3. Install the scenario (section 1), load it, read the briefing, start the clock.

15 minutes — play it well

  1. Everything above, then FRAGO 00 (paragraphs 1 to 5) in the Briefing Pack.
  2. Annex G — Special actions: how you report and give orders in the game.
  3. Annex E — Exhibits: what the intelligence officer already has on file.
  4. Open the operations room (totobimbo.com/NO/OPS/00, Annex I) on a second screen: when a signal in Command ends with a traffic ref, enter it there.

Full read — for the curious

  1. OPORD 26-300 once for the whole season (or its one-page Quick reference).
  2. The rest of the Briefing Pack: intelligence summary (Annex B), assets, chart, decision log, glossary.

3The documents at a glance

SEASON READ ONCE EPISODE BEFORE YOU PLAY IN GAME DURING THE WATCH OFF GAME SECOND SCREEN, OPTIONAL AFTER AFTER YOU HAVE PLAYED OPORD 26-300 — STANDING WATCH The standing order: mission, chain of command, standing ROE (SW-1 to SW-4), codewords QUICK REFERENCE the OPORD on one page FRAGO 00 amends it for one crisis PUBLISHED BEFORE SPOTREP 00 · FLASH WARNO 00 optional, set the scene BRIEFING PACK 00 ▸ Cover and signal log — the situation in one page ▸ NIGHT ORDERS — the admiral's letter ▸ FRAGO 00 — your orders for this crisis ▸ Annexes A–I — ROE, intelligence, assets, chart, exhibits, decision log, special actions, glossary, operations room extract ROE CARD · A5 rules, codewords, limits of your units KEEP IT TO HAND load the scenario in Command, start the clock MESSAGES IN intelligence summaries, signals, unit reports, exhibits (photos) you decide SPECIAL ACTIONS OUT reports and codewords, orders to the ship, the visit (explained in Annex G) END OF THE WATCH “I HAVE THE WATCH.” the admiral's report traffic ref case note → J2 — Log case note OPERATIONS ROOM 00 full signals · registers to investigate · chart and tools · watch log totobimbo.com/NO/OPS/00 on a tablet or a second monitor, next to Command; the watch can be stood without it REALITY CHECK 00 what really happened — its link is given at the end of the watch

Fig. 1 — From the season order to the end of the watch

4Why military orders?

5Each document: why it exists, where to find it

Where to find it. "Kit" means this kit (PDF, and the same page in html/). "Online" means the Orders tab of the operations room, where every document of the kit can be read as a web page.

DocumentWhat it isWhy it existsWhenWhere to find it
OPORD 26-300 — Standing WatchOPORD-26-300
Season
The standing order: who you are, your mission, the chain of command, the standing ROE (SW series), the codewords.It does not change from one episode to the next, so it is written once.Once, before your first episode.Kit: OPORD-26-300.pdf. Online: Orders tab of the operations room.
OPORD 26-300 — Quick referenceOPORD-26-300-QR
Season
The OPORD on one page.Enough to play without reading the full order.Keep it with the ROE card.Kit: OPORD-26-300-QR.pdf. Online: Orders tab of the operations room.
Briefing Pack 00Briefing-Pack-00
Episode
The cover and signal log, the Night Orders (the admiral's letter), FRAGO 00 and Annexes A to I: ROE, intelligence, assets, chart, exhibits, decision log, special actions, glossary, operations room.Everything that is specific to this crisis, in one file.Before you start the clock.Kit: Briefing-Pack-00.pdf. Online: Orders tab of the operations room; also linked from the Command briefing.
ROE card and asset sheetsROE-00
Episode
Rules of engagement, codewords, authority and limits of your units, on an A5 sheet.The decisions of the game turn on these rules: you need them at hand, not in a 21-page file.During the game, next to Command.Kit: ROE-00.pdf (print it). Online: Orders tab of the operations room.
SPOTREP 00 and WARNO 00published before release
Teaser
The first contact report (FLASH) and the warning order: a crisis is coming, prepare.They set the scene a few days before the episode. Their content is repeated in the Briefing Pack.Optional.Published before release; their content is in the Briefing Pack.
Messages in the gamein Command
In game
Intelligence summaries, signals from headquarters, reports from your units, exhibits from the intelligence officer.The crisis moves on during the watch: the game tells you what changes.As they arrive. Your answers go through the special actions.In Command (pop-ups and message log).
Operations roomtotobimbo.com/NO/OPS/00
Off game
A web page beside Command: the full text of the signals (enter the traffic ref printed in the game), registers to investigate the ship, a chart with tools, and your watch log.Command shows what your sensors see; the room is where the staff work is done. What you establish there can go on your file for Paris: enter each case note in Command with the special action J2 — Log case note.Optional, during the game. It can be opened before, to prepare.Online only: operations room (totobimbo.com/NO/OPS/00, linked from the Command briefing).
End-of-watch reportin Command
In game
“I HAVE THE WATCH.” The admiral's account of your watch: chronology, outcome, assessment.It closes the episode.At the end of the scenario.In Command, at the end of the watch.

6In this kit

Briefing-Pack-00.pdfBriefing Pack — Operation MASCARIN (FRAGO 00 and annexes)
ROE-00.pdfROE card and asset sheets (A5, print separately)
OPORD-26-300.pdfOPORD 26-300 — Standing Watch (season order)
OPORD-26-300-QR.pdfOPORD 26-300 — Quick reference (one page)
README-00.pdfThis page
html/The same documents as web pages, to read on screen
Night Orders 00 - False Colours.scenThe scenario, for Command: Modern Operations (see section 1, Installing the scenario)

Fictional scenario based on real events. Scenario and documents by totobimbo. All rights reserved.

C:MO UNCLASSIFIED · EXERCISE · FICTIONAL DOCUMENT · © 2026 totobimbo · All rights reserved